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		<title>Is the PS3 Dangerous for Small Companies to Develop for?</title>
		<description>Comments for Is the PS3 Dangerous for Small Companies to Develop for? at http://www.infinite-bits.com , comment 1 to 16 out of 16 comments</description>
		<link>http://www.infinite-bits.com</link>
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			<link>http://www.infinite-bits.com/index.php?option=com_content&amp;view=article&amp;id=111:is-the-ps3-dangerous-for-small-companies-to-develop-for&amp;catid=6:analysis&amp;Itemid=4#comment-992</link>
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 - whyz20</description>
			<pubDate>Thu, 24 Dec 2009 18:33:01 +0100</pubDate>
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			<description>I don't think the PS3 is dangerous to develop for, just complicated. If small - time developers don't have the neccessary skills to adapt to the PS3's architecture then it's their own fault, not the hardwares. I'm not saying factor 5 are untalented. I, personally, really enjoyed &quot;Lair&quot; however if smaller companies are more comfortable working with last - gen hardware then maybe they should have put Haze on the 360, leave the big boys to develop for the PS3  :P

EA, Ubisoft, Konami AND Take - Two make the majority of their income from PS3 sales vs any other console on the market and the work Naughty Dog have done on the PS3's hardware with &quot;Uncharted: Drake's Fortune&quot; is amazing. Talented developers don't have any trouble with the PS3, leave the lesser ones for the lesser consoles, IMO. - David Macphail</description>
			<pubDate>Mon, 22 Dec 2008 14:19:40 +0100</pubDate>
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			<description>Haze wasn't that bad Just not a Blockbuster title like it was hyped about..  To much Hype led to it's down fall.. And I never saw a glitch in side the game..  There were just beter 1st person shooters out there COD4 is one of them... And who ever says that HAZE is a horrible game has never played it. Sort of like some of those wii game's that is horrible (90%) of them suck. - zombie9</description>
			<pubDate>Mon, 22 Dec 2008 10:01:33 +0100</pubDate>
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			<link>http://www.infinite-bits.com/index.php?option=com_content&amp;view=article&amp;id=111:is-the-ps3-dangerous-for-small-companies-to-develop-for&amp;catid=6:analysis&amp;Itemid=4#comment-102</link>
			<description>Seriously? No, developing for the PS3 isn't dangerous for small companies, developing shitty games is dangerous for small companies. No matter what industry they're in, if a small company develops a shitty product they're going to go under because no one is going to want to buy their product. You can blame it all on Sony or you can blame it on the developers, personally I don't believe it's Sony's fault if developer's fail at their job - Scruffy_K</description>
			<pubDate>Mon, 22 Dec 2008 09:14:05 +0100</pubDate>
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			<link>http://www.infinite-bits.com/index.php?option=com_content&amp;view=article&amp;id=111:is-the-ps3-dangerous-for-small-companies-to-develop-for&amp;catid=6:analysis&amp;Itemid=4#comment-101</link>
			<description>The only reason that these studios closed down is because they didn't go hard. Bottom line back n the days developers always complained about not havin enough space and power now they have more than enough and they can't do anything with it... I said this b4 n ill say it again ps3 is a system that seperates game developers from thoes who make games and thoes who trace games... any questions? - cellfluid</description>
			<pubDate>Mon, 22 Dec 2008 06:59:24 +0100</pubDate>
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			<link>http://www.infinite-bits.com/index.php?option=com_content&amp;view=article&amp;id=111:is-the-ps3-dangerous-for-small-companies-to-develop-for&amp;catid=6:analysis&amp;Itemid=4#comment-100</link>
			<description>Oh and don't forget these:
Sep'08 - Ensemble (pc) to close down after Halo Wars (famous for Age of Empire games on PC/consoles)
Sep'08 - FASA (xbox 360) to close. Shadworun game.
Nov'08- THQ studios to close shop: Juice Games (Juice), Paradigm (Stuntman ignition, pilotwings 64),Helix and Locomotive. (multiplatform)
Dec'08 - EA to shed 10% of workforce, ie. 100 staff. Blackbox studio to be consolidated.
Jan'09 - Tabula Rasa (PC) studio to shut
Feb '08 (PC) - Iron Lore Entertainment famous for Titan Quest closes studio

Even though it's sad to lose a few companies, new ones are born every year. How else do you think so many games are still produced each year? All this scare mongering article does is show how little research and lazy the journalist is. It's this type of sensationlist reporting that creates doubt, negative vides... and look at how that affected the financial markets.
 - jimno</description>
			<pubDate>Mon, 22 Dec 2008 05:02:25 +0100</pubDate>
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			<description>what about microsoft ensemble got closed down and im hearing that rare also about go down - aman</description>
			<pubDate>Mon, 22 Dec 2008 00:30:35 +0100</pubDate>
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			<description>I just wanted to add onto Doonoo's list.

Pixel Junk made an exclusive PSN game and it didn't sell all that well, yet now we see PJ Monsters and Eden. Idol Minds created PAIN and its their one and only game. I believe it was Johnathon Mak who created Everyday shooter. And he is a one man crew! Did he go under? What about the recently released Crash Commando? That game is a hit seeing how there is already over 10,000 people playing the game online. Don't forget Super Star Dust HD and Liverpool with Wipeout HD. These are all teams of developers under 100 people. - The_Con-Sept</description>
			<pubDate>Sun, 21 Dec 2008 23:18:40 +0100</pubDate>
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			<description>i got colins back though. i know he doesnt hate PS3. plenty of R2 co-op games to prove it. sorta,i cant prove it to u guys but i know i have played with him lol - Sean</description>
			<pubDate>Sun, 21 Dec 2008 22:15:20 +0100</pubDate>
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			<description>There's a lot of Sony hate and misinformation in this article.

&quot;Multiple lengthy delays, hit or miss hands-on reports, and rumors of massive development issues started to plague both games.&quot;

I've been following gaming news for the last two years and I don't recall any
MULTIPLE or LENGTHY delays.
Lair was one of the games presented at sony E3 PS3
unveiling as a preview of what u can expect for the console, just as Killzone 2,
and it launched a couple of months after the PS3 launch in it's homeland - Europe.
Haze was meant to be released in fall 2007 but it slipped to 2008.

I also don't recall any development issues either.
All i remember is that Lair pushed video game tech and PS3's SPUs a bit by doing
certain tasks in real time to make the game look good from the ground all the way
up to the clouds. Notice that other games don't that to this day, except for
Warhawk - it's always corridors or closed valleys and you're always on the ground.
As for Haze, it features vast levels and there's no loading screens in the
campaign and there are no ELEVATORS to mask it, you're always in your character's
head whether it's a cutscene or action - and it's all seamless.

You can find a couple of other possible reasons for the studios' failures
if you're goal is not attacking sony.

Both developers started their projects long before the PS3 launched and with
no particular platform in mind. Lair was in development for approx. 4 years
before it launched and it was initially announced a 360 only title just because
the 360 was available to the developers A LOT earlier than the PS3.
Haze was announced quite early 2007 as a 3 platform game.

But in the middle of development they both realized their games are going to
suck probably because both the studios lost the ability to produce a good game.
They also lost all their money and years not developing anything else.
So they figured out that the only way out is to sell the games using HYPE.

Factor 5 probably ran out of money so they talked Sony into funding the game
under the first party umbrella, promising making a significant use of
PS3's futuristic architecture before anyone else does. Something Sony was
in need and looking for. They looked at F5's past record and took the bait. Unfortunately, the 1st party funding was not enough to cover F5's debt,
and the game didn't make the money in sales because it was slaughtered by
gaming media in an anty-sony hate campaign that began with the PS3's launch.

Free Radical realized that making the game a broken multiplatform that nobody
cares about isn't going to make them enough money to survive. They were already
far behind schedule and decided to cancel the PC and X360 versions in order to
free themselves from multiplatform development issues and to be able to make
the game actually work so that it can be released on the PS3 in line with HALO3.
With that decision and the PS3-exclusive-shooter marketing campaign they generated
media attention and hype among Playstation enthusiasts.
While 360 shooter fans would be buying HALO3, the PS3 owners and fanboys would
have an exclusive shooter of their own and everybody believed it's going to be
a really good game, taking the studio's past record into consideration.
But they failed and the game slipped to 2008 and then was butchered by the media
and therefore didn't sell.

So there u have it. - mntx</description>
			<pubDate>Sun, 21 Dec 2008 21:10:27 +0100</pubDate>
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			<description>This article is quite sensationalist. You mentioned Media Molecule, but what about Insomniac, what about Game Republic, they made Folklore and the infamous Genji game. Ninja Theory is still going strong after Heavenly Sword. Metal Gear Solid didn't run Kojima Productions bankrupt and Evolution Studios did so well with Motorstorm 1 that they got bought by Sony. Epic didn't exactly die after UT3 was timed exclusive did they?

 Not a single company I mentioned was owned by sony when they released an exclusive game for Sony, and I have named 7 compared to your 2. Those 2 companies closed down because the big budget games they made were not liked by the gaming community, which meant less sales, which meant they lost BIG since the game cost so much to make. It has nothing to do with the console being bad for sales, other companies finding success prove this, if you make your game shit without a popular license, it will sell like crap. The economic crisis would have been a much bigger deal than this. This article is just another N4G attention whore piece by writing sensationalist, exaggerated crap to get hits, unfortunately it isn't stopping. Anyone remember those &quot;360 is doomed for 2008&quot; articles this time last year? Yeah, what happened?  - Poonoo</description>
			<pubDate>Sun, 21 Dec 2008 21:09:48 +0100</pubDate>
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			<description>Lair was pretty good once you got used to the controls lol. - Kevin</description>
			<pubDate>Sun, 21 Dec 2008 20:31:09 +0100</pubDate>
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			<description>Haze was terrible, Lair was terrible. Make quality games without dumping millions of dollars into it or just make sure they aren't terrible. 

A flop on any system could hurt a company... except maybe the Wii. It's library is full of garbage but the devs keep chugging along. - Aaron Greenberg</description>
			<pubDate>Sun, 21 Dec 2008 19:19:18 +0100</pubDate>
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			<description>no what about insomniac. small company. no problems. games that arent very good are dangerous to small companies. and wouldnt sony lose most of the money on lair no factor 5? not really sure how it works. but didnt they cover alot of the price to make the game? - Sean</description>
			<pubDate>Sun, 21 Dec 2008 19:18:23 +0100</pubDate>
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			<description>The problem with these companies is that they are not so experienced, they both worked on consoles that were out for a while and the hardware was understood with better development tools.

Factor 5 and Free Radical both saw PS3 had limited exclusives, they thought that by releasing a game on ps3 with exclusivity (not to mention no piracy) they could cash up big as well as receiving a hefty bonus from Sony for exclusiveness.

The PS3 was too hard to develop for, they just couldnt push out as many textures as they thought they could.

I still remember the Lead director for Factor 5 (forgot his name) was saying the PS3's cell power was limitless, but I couldnt even play it on 1080p as promised by him. They were obviously being paid by sony to talk up their system - RJ</description>
			<pubDate>Sun, 21 Dec 2008 19:14:40 +0100</pubDate>
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			<description>copy &amp; paste:
&quot;Haze and Lair sucked pretty bad. Nobody wanted to buy those games because of the number of glitches within the games. Doesn't matter if they were an Xbox 360 or even a Wii exclusive. Bad games don't sell.&quot;

&quot;-}Is the PlayStation 3 Dangerous for Small Companies to Develop for?&quot;
-}Are sh!t games dangerous for companies to develop.

Fixed.&quot;- - WWII</description>
			<pubDate>Sun, 21 Dec 2008 18:46:54 +0100</pubDate>
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