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Do Reviewers Even Bother Playing Games Anymore? PDF Print E-mail
Written by Nick Doerr   
Thursday, 18 June 2009 21:49

This man is also unhappy at the current state of game journalismI was doing my usual routine of checking out reviews for games I'm interested in when I came across one of my favorite gaming sites, IGN, and their review for Class of Heroes. What they gave the game isn't important because it's just a measure of the level of enjoyment the "common man" will find in the game. What I did have a problem with, though, is that the review screamed "I barely played this game and quickly typed a review before deadline". I used to work on ps3fanboy and pspfanboy; we got a lot of games to review and often times, had to play games we didn't care about to review. Sometimes there were too many and we skipped on reviewing some - because if we couldn't give it the time it deserved, we wouldn't pretend we could evaluate the game as a whole.

 

Now, this IGN review fails to go into the gameplay mechanics adequately, sure, and most complaints raised are things you could see within ten minutes of starting the game, but one thing caught my attention more than that. In the review, they state, "...why do you need to pay to rest at the Dormitory? You can recharge your MP for free but recovering HP costs a lot of money. But if you can just use spells to recover HP and then rejuvenate your MP at the dorms, what's the point of charging that gold? The developers just added an extra (and very annoying) step to recovering from battle that I just can't wrap my head around." This is a valid complaint, but it puts a HUGE time stamp on how long the game was played by the reviewer. See, when you leave the school you start in, places DO charge you to recover your MP.

 

Using a cushion phrase like "in the dorms" several times in the review is writing technique usually used to throw people off and think you meant "only in the dorms" when, between the lines, it was placed there because they never got further than that. How long did it take to get to inns that charge to heal MP, rendering this gripe useless? About two hours. While we'll never know the truth, it seems pretty safe to say that this review is based off of around 2 hours of gameplay in an 80+ hour game.

 

This isn't just limited to IGN. Tons of gaming sites (the ones I worked for previously included) fail to give games ample playtime before slapping a score on them that, for better or for worse, people will take to heart and choose to buy, rent, or avoid a game. I think this needs to change; this is why our review process at Infinite-Bits seems a little slower than most. We play the games either to completion or until we get a solid grasp of everything the game has to offer. In an ideal world, all sites would follow this system - the gaming magazines of yesteryear used to, as they had a whole month between issues for their staff to check out the upcoming releases. Not 24 hours.

 

*edit - I added a sentence to strengthen the presented viewpoint. The addition is italicized for ease of... spotting. I won't sneak an edit in there!

 
The Five Worst Videogame Controllers Ever PDF Print E-mail
Written by Colin Torretta   
Monday, 15 June 2009 21:24
I just teabagged you mommy!
 

It goes without saying that the controller is a very important part of a videogame console. Being the only piece of hardware that you are physically interacting with, it's critical that it is a well thought out device. It should be sturdy, comfortable, and have a solid feature set. No brainer right?

Well it turns out that it isn't as obvious as it seems. Hit the jump to see a list of the top five crappy videogame controllers to ever grace our carpel-ridden hands:

*Update* This list is no particular order. I don't think the Sixaxis is the worst controller, just one of the biggest disappointments ever and worthy of being in the Top 5. If I had a (dis)honorable mention, I would have included the Xbox 1 controller.

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Do You Remember vol. 8 - Xardion PDF Print E-mail
Written by Nick Doerr   
Sunday, 17 May 2009 16:50

 

Welcome back to Do You Remember. Sure, we said May would be filled with SNES RPGs, like last week with Secret of Evermore, but what's the fun if you don't throw one obscure giant robot title out there that has RPG elements? This week we're talking about the game Xardion, a game developed by Jorudan and published by Asmik, as of yet unavailable on the Wii's virtual console. Jorudan hasn't really released any other notable games outside of Japan, or many games recently at all. Asmik is still doing all right, but has also been relatively quiet of late. Not that they're the focus - Xardion is. And what a strange game to focus on.

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Top 10 E3 Predictions PDF Print E-mail
Written by Colin Torretta   
Tuesday, 12 May 2009 19:07

 

 

Since E3 is in just a couple weeks, we thought we'd whip up a list of our predictions of what we think the Big Three will announce at their conferences. Some interesting news has already leaked about Sony's announcements, and Microsoft has been heavily hyping their presence so it looks like it's going to be an exciting E3. Nintendo has been too busy swimming in piles of money to hype their conference, but I'm sure they'll be showing off some interesting stuff too. So onto the predictions!

  • Sony will announce PSP Go!: Kind of an obvious one to anybody following videogame news in the past couple months, but Sony will show off their download-focused PSP Go!. It won't replace the PSP-3000 though, since some people will want/require UMD games. Also the PSP-3000 will get a price drop, and the PSP Go! will come out at the 179.99.
  • Downloadable PS2 Games or PS2 software emulation in FW 3.00: People have been clamoring for PS2 emulation for PS3s that don't have BC capabilities, and from job listings we know that Sony has at least looked into developing PS2 emulation. Announcing this would cause quite a bit of excitement in their fanbase and press but might be too difficult to do. Offering classic titles as downloadable would at least help go a long way towards satiating the unruly crowd.
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Do You Remember vol. 7 - Secret of Evermore PDF Print E-mail
Written by Nick Doerr   
Sunday, 10 May 2009 17:33

 

What's the saying? "A day late and a dollar short"? Well, Do You Remember is a week late and... a mortgage payment short. To celebrate this, or to repent for this, the rest of May will be filled with arguably the best times in gaming - SNES RPGs. The time when Squaresoft was king and the Genesis truly began to fall behind Nintendo (people's opinions will vary about that realization, but a fact is a fact). Since this is Do You Remember, don't expect the greatest of the great - we're not here to toot the horn of games everyone knows about. We're talking about the games that were amazing, but never quite got the love from the public they deserved. This week, we're talking about Secret of Evermore, a game that followed the formula from Secret of Mana and was the only title developed in-house by Square USA. It's also one of the more underappreciated RPGs from the SNES's and Squaresoft's reign of quality, and one that would greatly compliment the Virtual Console's offering of Secret of Mana on the Wii.

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